In hindsight it would probably be less work to 3D model scenes in something like Unity and use an actual 3D camera matrix in MV perhaps consider that if you did want to produce your own pre-rendered backgrounds and are willing to put in the work required for setting up the maps.Īnother much easier approach would be to just set a horizon line Y and shink/grow sprites as they move toward/away from that line (scaling their movement speed appropriately) I did this for an RPG engine I was once writing about a decade ago. I was looking into pre-rendered maps for my last MV project (well, hand-drawn maps) and I settled on the isometric perspective in the end, but I did abandon that due to the large amount of artwork that would be needed. The best solution would be to have an actual 3D camera matrix and translate the sprites in 3D space - but then applying event triggers and such would be a massive pain in the butt so it would get fiddly with trying to map in 2D, projecting in 3D and then trying to align that with the pre-rendered backgrounds (you can probably find the correct camera matrix for each scene on the internet somewhere, but placing and aligning events will be forever a pain in the ass without a few weeks of work). The no perspective on the sprites would personally annoy me forever, but I don't think it's worth trying to implement perspective scaling (at least, correct scaling). Wow that transition is perfectly seamless, that being said I can't imagine why it wouldn't be, just that I'm used to MV being rather janky whenever you want to do anything cool. I'm not considering them canon for this project. I don't know, nor care, what happens in Crisis Core, Before Crisis or Dirge of Cerberus. So as I have only played FFVII and don't have access to the other games, I'm only interested in its story. We know that Rude has a crush on Tifa I want to explore this further. I see this as pivotal to the Turks in the same way that the death of Aerith is to AVALANCHE. We also know that at some point is attacked by Sephiroth. We know of the battles at Sector 5 Church, Midgar caves, sunken Gelnika, Gongaga, etc. I see him and the Turks eventually siding with Reeve.Īlong the way there'll be battles with AVALANCHE of course. The more he uncovers I think the more he will want to fight Shinra. Especially delving into the sinister goings on in Nibelheim and such. He sees Shinra as the good guys.īasically I want the plot twists of FFVII to be revealed to Reno in the same way that they are revealed to Cloud. But I still think that Reno can be relatively naive and ignorant. I know the Turks are supposed to be these big meanies who kill people and generally Aren't Very Nice. OK, I haven't got it all planned out yet, and I don't want to make it soppy. Eco terrorists have destroyed a Mako reactor within Sector 1, one of the main power supplies to a bustling megacity. Rather he's the protaginist of this game. A general game making suite designed to allow its users to easily develop computer games without needing to program. An action RPG maker/game maker where you can create your own Action and RPG Games using point-and-click events. Reno doesn't necessarily know he's the antagonist of the series. Eclipse Origins is a windows based 2D MMORPG game creation suite. Play follows the storyline of Final Fantasy VII, but from Reno's perspective. The player plays as Reno, a member of the Turks. Will see if I can find the original FFVII FMVs ripped and find a way to play them within the game. Then the "New Game / Continue" screen comes up, with appropriate sound effects. The game starts with the Squaresoft splash and then the FFVII intro music. If the player walks towards a diagonal wall while pressing left, for example, the player will walk left until they hit the wall, then walk along the vector of the wall. You need to credit this website ( ) and/or (instagram/twitter) if you use them in your project.Pixel movement with wall hugging. The images can be edited to suit your need, but you cannot repost/rebrand them as yours in any form (this also means you cannot repost them in forums for requests to edit them). I put the terms on that page, but am copying them here too, just in case. I am planning on doing more so I put together a blog to archive all my resources, I hope it's okay to post that link rather than the direct dropbox link. There are two ways to obtain a Game Over outside of battle: attempting to cross the swamp surrounding. It includes 3 battler sprites: a grunt unit, a mage, and a larger goblin boss. 3D soundtrack and plays at the Game Over screen. I just finished a small pack of side battlers that I am sharing for free. This is my first post, so I hope I am in the right section.
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